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v.11: 15-Sep-2009 20:22 -
David Kinder
(Current Version)
- Edit Page - Normal View
Changed download links | |
v.10: 06-Mar-2022 07:08 - David Kinder Changed download links | |
v.9: 18-Apr-2021 02:17 - Zape Changed download links | |
v.8: 29-Jun-2020 15:20 - Zape Changed external review links | |
v.7: 20-Jun-2015 00:15 - David Welbourn Changed download links | |
v.6: 15-Sep-2009 22:13 - Divide Changed genre, forgiveness | |
v.5: 15-Sep-2009 20:22 - Divide Changed download links | |
v.4: 07-Apr-2008 01:03 - Emily Short Changed cover art | |
v.3: 05-Apr-2008 13:23 - Emily Short Changed external review links | |
v.2: 14-Mar-2008 17:25 - Emily Short Changed author | |
v.1: 29-Sep-2007 20:49 - IFDB
Created page |
IF-Review
As for the puzzles, they're generally fair, and many are quite ingenious: the objects you've been given at the beginning of the game can be used in a satisfying variety of ways. There are very few filler puzzles with obvious solutions, few re-capitulations of old standards: no passwords, no lock-and-key puzzles, and no light source problems — and certainly no mazes, inventory juggling, or hunger puzzles. There are one or two timed passages, but the timing is generous and needs no tedious optimization once you know what you need to do. Almost every solution requires that you not only find the right props but that you apply them with some degree of imagination... Thorsby keeps the challenges novel and inventive and seldom seems to have stuck in a mediocre puzzle merely because he needed to block an area and didn't have any better ideas. The result is a game that often feels old-fashioned in spirit but offers fresh and novel game-play.
See the full review