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16th Place - 13th Annual Interactive Fiction Competition (2007)
Rezension zum IF-Comp 2007 (German)
Du arbeitest bei einem Lieferdienst und mußt drei Artikel über einen Fluß bringen. Dabei sind gewisse Regeln zu beachten.
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Number of Reviews: 5
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This game is an expansion on the classic logic puzzle hinted at in the title, expanded with a few extra challenges along the way. Even with those additions, though, it offers only about fifteen minutes' worth of play, in an unambitious setting, without much by way of story or characterization. There are a few cute moments in the descriptions, and the narrative tone is good-humored and pleasant; but it's nothing very memorable either.
Fox, Fowl and Feed is an IF version of the classic puzzle: you have a fox, a duck, and some grain to transport across a river, but you may take only one in your boat at a time. Of course, the fox would like to eat the duck, and the duck would like to eat the grain, so you have to be clever about how you do it.
The solution to that puzzle is fairly simple and well-known, but, being IF, it isn't that easy. The game consists not of trying to discover that solution, but of trying to implement it. The fox and duck don't want to cooperate, and even the grain presents a problem.
The puzzles are sufficiently clued and their solutions make sense. Despite being pretty easy, they aren't dull, either. The mechanics worked as expected, although I did find it a little annoying getting in and out of the boat repeatedly; if I had one suggestion, it would be to make that step automatic.
This is a nice take on the classic puzzle: short, fun, and well-motivated. It isn't terribly deep, and the ending is only just satisfying, but for a short game, it's quite worthwhile.
Yep, it's an IF take on the old fox, chicken, corn puzzle.
Therefore there isn't much to it ... or so I thought!
This is a neat and 'sly' little game that surprisingly kept me amused for over 400 turns - not complex and it's not in the running for the Bookers but fairly well crafted with some deceptive little catches thrown in.
Yes, there are some issues with rope use that could have done with a bit more debugging but they don't stop you solving anything.
The parsing range was reasonable, though there were a few obvious things (e.g. throwing things in the water and 'mend') that it really should have given a response to.
Having said that, two unexpected nods had me grinning:
(Spoiler - click to show)"It is made of twisted little threads, all alike." and (Spoiler - click to show)the response it gives when you try both old magic words.
I enjoyed the conclusion and it left me wanting another adventure in the same style.
All in all, a fun little game from a simple premise just in need of a touch more technical polish.