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About the Story
A loyal but punctilious PC attempts to save its master from taking part in a disastrous blind-date, set up through the MMORPG Realms of Realmland.
(This is the game formerly known as The Elfen Maiden)
10th Place - 17th Annual Interactive Fiction Competition (2011)
Nominee, Best Individual PC - 2011 XYZZY Awards
|Average Rating: |
Number of Reviews: 2
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In A Comedy of Error Messages, you play an avid gamer's loving computer, and it is your task to stop a disastrous blind date from happening. The idea is great and it was mostly well implemented. The puzzles were pretty easy but even so the time limit was very harsh.
The game does a good job of imaginatively realising virtual environments, even if it does lead to some head scratching moments when you consider the metaphysics of what's going on.
As a comedy game it was fairly amusing, especially if you get the references. The humour for the most part relies on an familiarity with internet-culture. A lot of things people generally find funny aren't really funny per se, but are just shorthand for shared experiences. I think my favourite line was (Spoiler - click to show)'The bird looks as if it wants to give you the bird. But it can't, since it's a bird.'
I liked the ability to choose your gender, race and sexuality at the start- and how it affected the shape of the things, even if it was essentially the same plot. I can see how this is an improvement from what I understand to have been the old 'Elfen Maiden' default; when I played the unwanted date played an Orc princess. There were a few moments where this wasn't completely implemented, and the text assumed incorrectly that my master was a man.
I didn't complete the game on the first run through as the time limit ran out. This wasn't because I was particularly stuck, I had a good idea what I should be doing at any given time, but I must have wasted time along the way. I could see the reason for having a time limit but it doesn't gel well with my usual playing style: I like to examine everything and talk to everyone and try to see if things work that I think should work.
The fact that I wasn't as effective at playing a time-based game as I could have been is no real criticism of the game, but I did I think there were game design elements that didn't help. I would certainly have completed the game first off if it weren't for the fact that errors and mistakes increase the turn count. Every time I tried to go up when there wasn't an up, or tried to examine something that I misspelt or the author hadn't implemented, the minutes crept inexorably onwards. In the end, every time I did something that didn't work, or had a look around the room to remind myself of exits, I'd undo immediately afterwards.
But the game was interesting enough to motivate me to finish it and I was pleased it all worked out in the end.
In this game, you are a computer, and you explore a physical representation of the internet and computer programs. Search engines are obelisks, the blogosphere is a bunch of balloonists, and so on.
Your goal is to keep your master from going on a date with someone of the wrong gender or sexual orientation. You have to access their phone, their work, and more to achieve this goal.
The game allows for some customization at first, because you also are a character in an MMORPG.
There are 3 endings, each better than the last.
Recommended for those interested in a physical representation of technology.
|Shadow Operative, by Michael Lauenstein|
Average member rating: (16 ratings)
Another run. Another dive into the neon sea. A Cyberpunk Heist Game. Parser-based but with a hybrid interface (playable by typing or by links alone). Best played in a desktop browser (or on a tablet in wide-screen landscape mode).
|Sparkle, by Juhana Leinonen (as Karly Di Caprio)|
Average member rating: (6 ratings)
My search for the Pattern has brought me to Mount Shanshan. Now it's just a matter of a short cable car ride up to the top.
The Lurking Horror II: The Lurkening, by Ryan Veeder
Average member rating: (18 ratings)
An unauthorized sequel to the Infocom classic, written for the 2018 MIT Mystery Hunt.