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Challenging and yet enjoyable, August 11, 2010by AmberShards (The Gothic South) I remember playing this whenever my family would visit my mom's friend, way, way back in the day (yes, that's two "ways", so you know this was just a few years after dinosaurs ruled the earth). I never associated this with Scott Adams, so I was really surprised when I redownloaded it recently, wondering if This Game was That Game. Why didn't Scott Adams come to mind, you might be wondering? Adventureland left an awful taste in my mouth with its tons of ways to die and epic death phrases such as "Bees sting you." Pirate Adventure, however, was much more fair, and had atmosphere, something I appreciated at a visceral level even back then. The puzzles ranged from easy to challenging, but none of them were frustrating to the point of making me want to bash my head in. I also appreciated the major goal of the game: building a ship. It wasn't something I knew a whole lot about, and there were some leaps of logic required, but the novelty factor helped quite a bit. I'm sure if I grew up in the shipyard I would have been howling about the lack of realism. Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next Xervosh, September 9, 2010 - Reply Previous | << 1 >> | NextI too played this game when it was current, and I just wanted to note that the version I played was called "Pirate Cove." I'm pretty sure that was the original name, and that for some reason, Scott Adams later decided "Pirate Adventure" was more marketable (perhaps because the word "adventure" was so closely tied in with IF in those days). |