This is an ambitious game for a 4-hr speed competition. It messes with the direction system itself! A ghost steals your directions, and you have to find them to put them back.
I thought this was a fun idea. As a speed-IF, a lot of stuff was unimplemented (like the exits which are replaced by 'fog', which you can't interact with). The puzzles are all taking several objects in the game and looking IN, BEHIND, and UNDER them.
That part wasn't too bad, though a bit tedious. But once you solve it, the stuff gets scrambled, and you have to search everything again in the same way.
Then it happens again.
Unfortunately, that just wasn't fun for me. Some people like to put puzzles in the game where you have to search IN, UNDER, and BEHIND every object; ADRIFT authors in particular really enjoy making giant games with tons of objects where you have to search like that. Not once have I ever heard a player say they enjoy it.
So, I like the direction idea a lot, didn't like the puzzles. But in a speed-IF, the ideas are the key thing, so that's good.