In this choice-based game you play as some sort of a cop trying to recapture a Manhattan bank from 6-7 robbers/culprits who have barricaded themselves inside. Even though the blurb talks about hostage negotiation I didn't do any of that, maybe I didn't get far enough in the game, but the PC starts out with no other options other than to plan the infiltration of the banks by "Spec-Ops" guys.
So I played through once and got a bad ending. The thing was that the game gives you absolutely no clues as to how to avoid a bad ending. You aren't given any information, just asked to start making decisions. I briefly went back and played another branch of the game making a different choice for how to breach the bank and got the same ending. I wasn't interested enough to try again.
I feel like the author was trying too hard with some of the wording to make it sound authentically New York, with phrases like "grey-shirts", "silver-badges", and "Spec-Ops", plus at least one "yous guys". But Spec-Ops strikes me as a more military term (though I've only visited NYC so maybe I'm wrong), and the constant use of the terms "robbers" and "culprits" feels real dated for a game set in 2006. There were a number of other well-worn tropes that popped up as well. Finally, 20 Exchange Place in Manhattan is a skyscraper, not a 4-story bank building, and there isn't a Westward street anywhere in the Financial District that I can tell. Just a lot of misplaced steps in this game.
Solid coding. The author's diction and style might make for a good transition to hard-boiled noir fiction. This game was just a miss for me.