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4 of 6 people found the following review helpful:
Very Immersive, Not too hard. , April 6, 2010
by tggdan3 (Michigan)

I am a big fan of Non-Human PCs (going so far as to include the baby in child's play in this) because it forces you to think in a different way. This game takes it one step further- not only do you think differently, your non-human form gives you further advantages: you can walk through walls, you channel things rather than picking them up, everything- even the error messages- are written in a separate text than you're used to. None of this "as good-looking as ever" or "you see nothing special ahout the [noun]".

The game is difficult to figure out at first. For one thing, you aren't bound in your movement in any realistic way- you can go down thruogh the earth or up through the sky- but the further you move from your summoner, the more purpose you consume per turn, and if you run out of purpose, you lose your existance- so the purpose is your only "timer". Kind of an interesting twist on the hunger puzzle. Purpose can be increased by doing certain actions in line with your nature, being near your summoner, or returning to your djinni container.

Some minor complaints: Sometimes what you need to do is confusing, and sometimes your choices don't matter. You are given a choice early in the game amongst 3 options and it has no real relevance what one you choose. (Minor conversation changes later). You play as different djinnis throughout the game, each with different powers, which is hard to find out, also. Presumably the game had some kind of feelie associated with it that I never got when I played, which may have made the game easier.

If you're looking for your standard cave crawl, forget it. If you're looking for deep conversations, forget that too. This is a unique game with some really well thought out conventions. Definately worth trying out for something different.

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