I've always thought that politics transmits better through art than through screaming or Twitter fights. I believe that is what the author is trying to do here. As I'm writing this review "Fortunate Son" by CCR is playing in the back of my brain.
This is a game where you are given the same choice (mostly) several times during the story: Stand Up or Stay Silent. You play someone thrust into the middle of a revolution, whether you like it or not, and the time has come to make your choice.
One of my complaints about the game is that you are given no context or information about the cultural pivot point that your society is in at the beginning of the game, so that you really have no idea how to make that first choice. Rather, it starts out feeling like a completely different type of story. I recommend playing through it several times, since after your first playthrough you have more context to better explore your options. There are multiple endings so you can try to navigate your way to each one.
Also, the sci-fi setting sometimes gets in the way. I understand why the author made that choice, but I think given the purpose of this piece that some of the details could be left on the cutting room floor so as not to distract from the ultimate point.