by Ira Vlasenko


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Number of Reviews: 7
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1 of 1 people found the following review helpful:
Spells make the magician: what you know vs. what you use, January 16, 2023
by Andrew Schultz (Chicago)
Related reviews: IFComp 2022

This review is currently based on what I saw from playing and how I peeked ahead at the source code, so it isn't really based on a full experience. This is more due to my own bad time management than any huge bugs on the writer's part.

In this Ink game, you play as an accused witch–or is it an advisor to an accused witch, or a friendly spirit, or a familiar? It wasn't clear to me what you were, and I think that fits in with the general tone Inside wants to achieve. But the action is fast, right away. You must flee. And you do, to an underground lair with many terrors. I particularly enjoyed the encounter with the giant, where I wound up stuffing it to death with random foods.

That was quality enough that I felt bad getting tripped up at the next part. There were four doors to get through, but for one, potions were to be mixed, and it took a while to find the ingredients and recipe books. Then I had a choice between grating and slicing and chopping. For whatever reason, my mind snapped a fuse. It felt a bit too fiddly, even though with Ink, you can scroll up and see what you needed. This was almost certainly due to my general procrastination and not wanting to get stuck. It's weird–give me a walkthrough and I'll eat it up, but the same information in-game that I have to scroll back for is too much for me. Or maybe it was just that I didn't really get to explore to find all the ingredients, as I might have in Lazy Wizard's Guide, and the mixing interface wasn't as smooth as Thick Table Tavern.

So I will have to give myself an incomplete on this, but I recognize there's enough quality and touches to make for an interesting story. I read through the source, and I enjoyed piecing together your final dash to freedom and what that meant for the village. What most intrigued me was that, based on your actions, the backstory filled in a bit, suggesting you (Spoiler - click to show)deserved your persecutions, or didn't. This alone is very clever and obviously gives a game replayability beyond the usual "let's see all the endings" or "there are consequences for your actions, you know." Different spells work in different ways. I'm frustrated when this happens, when something with clear quality trips me up of my own volition, first near the end of the IFComp deadline, then when I procrastinate migrating it to IFDB. Because the parts I played were well-paced and involving.