Inside by Ira Vlasenko
In this game, you play as a witch inside the mind of another witch, and many of your choices consist of things to say to your host. It was interesting playing as the main character but existing within the NPC at the same time.
Over the course of the story, you are trying to escape from some unknown place you have found yourselves in. There are some light puzzles, but I would expect every player will navigate them easily.
What I liked: Written in Ink, the game makes it easy to progress, make decisions, and eventually replay it. I feel like the majority of the games I’ve tried for this year’s comp so far have been in a click-the-link style, which I am really preferring. It’s great for when you don’t feel like spending a long time on one passage.
What I wish were different: I always enjoy it when I can experience different content by playing the game differently. On a second playthrough, I made a different choice at almost every opportunity, but almost everything unfolded the same way. Also, I would have liked to have more characterization. However, for readers who just want to get to the action, this story moves along at a brisk pace.