Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Closed Loop System

by One_of_Them

(based on 2 ratings)
Estimated play time: 40 minutes (based on 1 vote)
Members voted for the following times for this game:
  • 40 minutes: "all 4 endings" — iaraya
1 review4 members have played this game. It's on 3 wishlists.

About the Story

Unit Communication Log:
SecUnit Two: Atmospheric conditions optimal.
SecUnit One: ...
SecUnit One: Indeed.
___

A Murderbot Diaries story, played out through a game of minesweeper.

Ratings and Reviews

5 star:
(1)
4 star:
(0)
3 star:
(1)
2 star:
(0)
1 star:
(0)
Average Rating: based on 2 ratings
Number of Reviews Written by IFDB Members: 1
3 of 3 people found the following review helpful:
A science fiction story told through a *fully functional game of minesweeper*, July 23, 2025

The first thing that caught my eye about this one is, it's an actual minesweeper game. In HTML. On the AO3 fanfiction archive. I've experimented with AO3's limited HTML/CSS support, to help writer friends do things like linked footnotes and mimicking Twitter threads, but I never knew this level of interaction was possible. I've been looking through the code and it's super impressive.

On the game itself, this is an affecting and bittersweet story that links into the mechanics of minesweeper surprisingly well. It's set in the universe of The Murderbot Diaries series by Martha Wells, but you do not need familiarity with either the books or the recent TV series to understand the game. It would be useful to know that SecUnits are androids rented as security personnel; they are slaves, their actions controlled by a governor module that inflicts pain if they disobey orders or violate policy. You do need to know how to play minesweeper.

In-universe the minesweeper board is a research survey site, that two SecUnits are combing through to map out locations of deadly beetles (the mines) and hopefully avoid being killed themselves. The story is told through communications between the SecUnits, the AI HubSystem, and the research team, which is slowly revealed as you play. It's an evocative glimpse into the SecUnits' constrained lives: the careful, defiant ways they sneak through jokes and pseudo-swearing without triggering punishment for unprofessionalism, the jokes they make despite punishment. It's increasingly and infuruatingly clear that the research team views them as disposable tools; the whole reason the SecUnits are risking their lives scanning for danger at close range is because the supervisor considered that cheaper than authorising high quality satellite scans.

It makes for the most immersive game of minesweeper I've ever played. Each move is a lot more emotionally tense, when a mistake means the death of people who just sent each other funny gifs and complained about their client's incompetence, who will not even be mourned. I made moves only when I was sure; guessing at beetle/bomb locations even with UNDO turned on felt almost like treating the SecUnits as as callously as the survey supervisor does, placing information over their lives.

The player's progress triggers the communications but do not affect them (unless you uncover beetles and die), until the very end, at the most heartbreaking moment in the game. (major spoilers below)

(Spoiler - click to show)If you play minesweeper mostly in the intended way, you come to the last two squares where there isn't enough information to definitively tell where the beetle is. For the first time in the game you have to guess, with 50/50 chance at the SecUnits being eaten by carnivorous beetles. The supervisor does not authorise better scans, or allow just cordoning off both squares as unsafe. They expect the SecUnits to go in and risk death to get as much data as possible, which of course they do. It's what they're designed for. The player makes the guess, the SecUnits survive, or not, based on that choice.

You can log in to rate this review, mute this user, or add a comment.

Tags

- View the most common tags (What's a tag?)

(Log in to add your own tags)
Edit Tags
Search all tags on IFDB | View all tags on IFDB

Tags you added are shown below with checkmarks. To remove one of your tags, simply un-check it.

Enter new tags here (use commas to separate tags):

Delete Tags

Game Details

RSS Feeds

New member reviews
Updates to external links
All updates to this page


This is version 2 of this page, edited by JTN on 23 July 2025 at 10:10am. - View Update History - Edit This Page - Add a News Item - Delete This Page