In this choice-based game you play a soldier during the Shogun era of Japan (I think? It mentions Shoguns, but also your name is Jack) that includes among the armaments of the time: bows and arrows, swords and guns. And magic, don't forget the magic. Mortally wounded on the battlefield, though apparently to you it just feels like a flesh wound, an apparition appears before you and asks you to undertake a very short quest (you'll be dead by dawn they say) to assassinate the evil Shogun of your state.
What happens next? Its hard to tell. Forgive me for saying so, but the story feels like the ones I wrote as a 10-year old. I would write a sloppy, but moderately coherent page each day, then they next day when I came back to writing, whatever idea had popped into my head overnight would be the next part of the story, whether it flowed or not. There was more than once after I got to the end of one of the lengthy pages that I made a choice and was just bewildered by what happened next. It didn't seem to flow at all.
The writing and formatting are sloppy, the few choices available to you don't make sense all the time, or lead down very dissatisfying paths, and there are a few coding bugs in the game. I could say more but it would just be piling on.