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Saga of the North Wind

by Tom Knights

Fantasy
2016

Web Site

(based on 3 ratings)
1 review

About the Story

The gods have chosen you to lead your tribe on a deadly pilgrimage to the Valley of the North Wind! When future generations recite your saga, will they sing of your glory or your downfall?

"Saga of the North Wind" is a 300,000-word interactive fantasy novel by Tom Knights, where your choices control the story. It's entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination.

Your people roam the Great Steppe, chased and challenged by the fearsome Tribe of the Black Wolf. Their leader, the shaman Zhan-Ukhel, calls forth savage magic from Chernobog, the god who rules their tribe. Your tribe must have a leader who can call down protection from the gods. That leader is you, and this is your saga.

Rule your tribe as an iron-fisted chieftain or as a benevolent guardian. Will your allies support you on the field of battle? Will the gods come when you need them most? Do you even need the gods to smite your enemies, or will you seize divine power for yourself?

An eerie glow dances across the stars tonight, stars that bear your name. Listen, now, to the Saga of the North Wind!

• Play as male or female, gay, or straight
• Become a shaman of the spirit world
• Fight the ancient, powerful force, Chernobog who rules your enemies
• Battle in the arena or make a daring escape from captivity
• Call upon the spirits for aid in your struggle against the Black Wolves' sorcerer


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1 of 1 people found the following review helpful:
An army simulator and adventure game set in Slavic folklore, January 17, 2021
by MathBrush
Related reviews: about 2 hours

I really went back and forth on this game. The overall storyline is compelling to me: you are a new chieftain of a nomadic tribe in the steppes which is rapidly being overcome by an evil warlord who uses dark magic. The gods tell you of a safe haven in the far north, the Valley of the North Wind.

Gameplay generally consists of choices that affect your whole tribe and choices that affect only yourself, sort of like Choice of Rebels or Stronghold: A Hero's Fate.

This game is often morally ambiguous. There are outlaws that you can ally with to destroy towns or fight against, with little immediate impact. Frequently you yourself will be alone or in a small group and come across strangers who you don't know if you can trust or not.

It makes for an interesting game. It's also a hard game. There are several options that are literally 'go left' vs 'go right' with absolutely no strategy possible, just dumb luck. And there are definitely wrong choices in other parts of the game. I used a lot of my money early on and soon found myself with 0. It locked off major portions of the game, including one agonizing scene in a large city where you are there for three days, but every single option requires money, so I had to just pick 'do nothing' for three days in a row.

Overall, I'd say the game is a mixed bag. I definitely enjoyed it, though, and would rate it above average. Since I went back and forth on the score, I'll use my standardized scale:

+Polish: The game is very polished.
+Interactivity: Despite the randomness, I felt the game was responsive to my choices.
+Descriptiveness: The writing was pretty great, I felt.
+Emotional impact: I was invested in the story.
+Would I play again?: Yes, there were several mysteries unsolved, like the nature of the 'Eight'.

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This is version 2 of this page, edited by Dan Fabulich on 17 November 2016 at 10:46pm. - View Update History - Edit This Page - Add a News Item - Delete This Page