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Originally published as a HiSoft BASIC game for Commodore Amiga in 1989.
The TADS port dates from 1995.
In 2020, the original author produced a new version for Windows PC using QBASIC64.
SynTax
Jim has obviously been strongly influenced by Infocom when writing The Golden Fleece, relying on a good storyline and atmospheric descriptions, not to mention intricate puzzles! I would have preferred a few more easy puzzles dotted about the game to make me feel I was achieving more in the early stages, rather than spending a lot of time exploring and mapping but otherwise making little progress.
-- Sue
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SPAG
The Jim MacBrayne games
Not many of the puzzles break out of the apply-object-X-to-obstacle-Y feel, and many of those that do rely on trial and error and weird intuitive leaps. One puzzle in Golden Fleece, for example, involves what amounts to a giant see- saw, and requires lots of tedious object-moving to balance the seesaw properly [...]
-- Duncan Stevens
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