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The Knot

by Richard Goodness writing as The water Supply writing as Gevelle Formicore, Tarquin Segundo, and Willershin Rill profile

Part of The Knot
2020

Web Site

(based on 3 ratings)
1 review

About the Story

What do a spaceship under attack, a lost tomb, and an alchemist's laboratory have in common? Absolutely nothing! The three games in The Knot have nothing to do with each other. There is no metapuzzle. The Knot never existed. Some problems cannot be solved. Some knots cannot be untied. But remember that no knot unties itself. You may need to seek help from an unusual place.

The Knot consists of the following games:

"Terror in the Immortal's Atelier" by Gevelle Formicore

Chirlu the Immortal has menaced the Land of Teresten for too long! Locked inside the sorcerer's atelier, inside the Ilfane, is the source of Chirlu's power: The Knot, where all mana connects. Get ready, young adventurer -- learning the magic to crack the Ilfane won't be easy, but you can't let The Knot fall into the wrong hands!


"Incident! Aliens in the Teresten!" by Tarquin Segundo

The scientist Chirlu created The Knot to be a source of peace and prosperity for the galaxy. But a routine training mission turned into terror when the bloodthirsty Ilfane attacked. Get ready, young space cadet -- surviving the Ilfane invasion won't be easy, but you can't let The Knot fall into the wrong hands!

"Adventures in the Tomb of Ilfane" by Willershin Rill

Millennia ago, the Autarch Ilfane used a magical artifact called The Knot to bring the Teresten people to an era of prosperity. Now, the Nazi archaeologist Doktor Chirlu seeks its power. Get ready, Professor Adventure -- solving the riddles of the Tomb of Ilfane won't be easy, but you can't let The Knot fall into the wrong hands!

The Knot was originally released for the 2020 Interactive Fiction Competition.


Game Details

Current Version: 1
Development System: Twine
IFID: Unknown
TUID: zc824p58vbdrcj07

Adapted from "Adventures in the Tomb of Ilfane" by Willershin Rill, by Richard Goodness writing as The Water Supply writing as Willershin Rill
Adapted from "Incident! Aliens on the Teresten!" by Tarquin Segundo, by Richard Goodness writing as The Water Supply writing as Tarquin Segundo
Adapted from "Terror in the Immortal's Atelier" by Gevelle Formicore, by Richard Goodness writing as The Water Supply writing as Gevelle Formicore

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2 of 2 people found the following review helpful:
One game in three, February 7, 2021
by Stian
Related reviews: ifcomp 2020

I have played IF before that had three games in one. This is the first time I have encountered one game in three. These games tell three sides of the same story and are in fact impossible to finish without each other. While I see that it could be confusing for someone who stumbles upon just one of them, I had fortunately already noted their connectedness and expected some degree of intertextuality, though perhaps not at such a level.

As for the game(s) [it|them]sel[f|ves] (referred to in singular from here on), I quite enjoyed it! The Knot features a very curious mix of cultural references, including, but not limited to: Nazis, spaceships, magic, alchemy, youtubers, fairy tales, Jabberwocky-type Nonsensish, and several religions, both existing and imagined. For some reason, for me, this mashup works rather well, probably because it actually feels linguistically grounded. The puzzles in The Knot are easy, especially since they are overly clued, which is done in a very funny way, and the whole thing should take no more than half an hour to play.

Note: this review is based on older version of the game.

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For your consideration: XYZZY-eligible Best Individual Puzzle of 2020 by Sobol
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