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The original Lifeline took the App Store by storm, reaching #1 Top Paid Game on iPhone and Apple Watch in 29 countries. Its compelling mix of real-time storytelling and Dave Justus’s suspenseful writing continues to capture the imaginations of countless players worldwide.
Lifeline 2 raises the bar with a new story almost twice as long as the original, with many more choices and paths to explore. Lifeline 2 features a 28-minute original soundtrack and is fully optimized for watchOS 2, delivering the best Lifeline experience on Apple Watch yet.
The second story in the Lifeline series connects you with Arika, a young woman on a deadly quest to avenge her parents and rescue her long-lost brother. Your choices will keep her alive and help her succeed as she faces mortal danger on her way to a final, fateful showdown against the forces that threaten all of humanity.
Lifeline stories play out in real time. As Arika travels to complete her quest, notifications deliver new messages throughout your day. Keep up as they come in, or catch up later when you’re free. You can even respond to Arika directly from your Apple Watch or your iPhone lock screen, without launching into the app on your phone.
After completing any story branch, you can rewind to earlier parts of the story, or speed through parts you’ve already read. See what happens when you make a different choice: will you guide Arika virtuously, or cut corners to gain an edge? Seemingly simple actions can deeply affect the outcome.
Arika’s story, and the fate of the world, depend on your judgment. You will face the consequences together, because Arika is relying on YOU.
| Average Rating: based on 4 ratings Number of Reviews Written by IFDB Members: 1 |
It often feels like it would be hard to make choices that didn't end in you making it to the end of the story.
Kotaku
The Game About Talking to a Mage Is Not as Good...
Playing Lifeline 2, alas, has been a bit of a chore. For one thing, I just don’t like Arika, the mage at the center of the new story. She is a teenage girl, but her jokes, puns, and pop-culture references—to Dune, or The Doors, or mix tapes, or Bob Ross—make her seem like a male Gen-X comic book writer. (Both games are written by Dave Justus.)
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Emily Short's Interactive Storytelling
Lifeline 2 is, to my mind, both less fun and less believable (within its own genre) than the original. One of the clever tricks about the original Lifeline was that Taylor was in an unknown situation and genuinely had no one else to rely on. Though she knew more than you did about how you’d gotten there, the two of you were otherwise exploring together. And it made narrative sense that she had to focus first on really simple tasks like providing herself with heat and food sources. Being crash-landed on an alien planet focuses you at the very base of your Hierarchy of Needs.
Arika, meanwhile, is tromping around Oregon. There are plenty of people she could interact with. If she’s hungry, it’s because she doesn’t have enough spare cash to stop at Denny’s, and there’s not a lot you can do about that from where you’re sitting. Most of the time she complains, and then snarks at you for whatever advice you try to offer.
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