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About the Story
The original Lifeline took the App Store by storm, reaching #1 Top Paid Game on iPhone and Apple Watch in 29 countries. Its compelling mix of real-time storytelling and Dave Justus’s suspenseful writing continues to capture the imaginations of countless players worldwide.
The Game About Talking to a Mage Is Not as Good...
Playing Lifeline 2, alas, has been a bit of a chore. For one thing, I just don’t like Arika, the mage at the center of the new story. She is a teenage girl, but her jokes, puns, and pop-culture references—to Dune, or The Doors, or mix tapes, or Bob Ross—make her seem like a male Gen-X comic book writer. (Both games are written by Dave Justus.)
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Emily Short's Interactive Storytelling
Lifeline 2 is, to my mind, both less fun and less believable (within its own genre) than the original. One of the clever tricks about the original Lifeline was that Taylor was in an unknown situation and genuinely had no one else to rely on. Though she knew more than you did about how you’d gotten there, the two of you were otherwise exploring together. And it made narrative sense that she had to focus first on really simple tasks like providing herself with heat and food sources. Being crash-landed on an alien planet focuses you at the very base of your Hierarchy of Needs.
Arika, meanwhile, is tromping around Oregon. There are plenty of people she could interact with. If she’s hungry, it’s because she doesn’t have enough spare cash to stop at Denny’s, and there’s not a lot you can do about that from where you’re sitting. Most of the time she complains, and then snarks at you for whatever advice you try to offer.
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Number of Reviews: 1
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It often feels like it would be hard to make choices that didn't end in you making it to the end of the story.
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