| Average Rating: based on 68 ratings Number of Reviews Written by IFDB Members: 7 |
Enjoyed the one-room format and lighthearted, quirky characters! The puzzles and magic were creative and just the right amount of difficulty.
This game was so cute and fun to play, but I was unable to complete the game, even with hints and walkthrough.
(Spoiler - click to show) In order to finish the potion, you have to stir the pot. The hints suggest that you must use the broomstick, but I couldn't find a way to complete this action. (STIR was not a recognized verb, and you are not able to PUT the broomstick in the cauldron or potion. I tried casting many spells on the broomstick, but couldn't figure it out! The one walkthrough for the game skips this step.
Despite not being able to complete it, I still really enjoyed the game and the adorable story / puzzles. It seems other reviewers didn't share my same troubles, so I'm likely missing something here!
This is a fun, relatively short game with a great sense of humour and a lovely writing style. The puzzles aren't too tricky (although I occasionally felt that I'd come up with a valid solution that simply didn't work), and the in-game hint system is great at nudging you in the right direction without spoiling too much. The game embraces its light-hearted quirkiness, resulting in puzzles that are a joy to solve. The story is slightly more poignant than I'd expected, which was a nice surprise.
A delightful one-roomer, charming and funny. Bonus points for the purrrrrfectly ingenious hint delivery system.
This is a really good game!
In this game, you play a witch who has been confined to a single room during a potion competition. You must brew a potion to win, however, you suffer a major disadvantage, because there is something wrong with your magic.
I was hesitant about this game at first, because I found the language annoying (imagine the writing by Anna from Frozen: "I am SO going to catch her!"). Also, the first few puzzles were almost trivial.
However, I realized as time went on that the writing produced a consistent and interesting worldview (as the backstory unfolded), and that the first puzzles were just an easy tutorial. The game got progressively more difficult, until I needed 3 hints to get through puzzles.
The hints are very mild, provided entirely by your cat's actions.
There's a few red herrings in this game, and a bit of 'guess the author's brain', but by the time I finished, I realized that I genuinely enjoyed this game.
I really enjoy one room escape puzzles so I gave this one a go. Unlike many of the other so-called "one room puzzles", this one really is restricted to a single room (yay!). The puzzles were really tricky at some points — but with some creativity I was able to get through the whole game without using my cat. The only place that tripped me up was getting the last ingredient. (Spoiler - click to show)I knew I had to put the golem in the trunk because he is the only object the game allowed me to place there. I also knew I had to have him fetch something for me, so I tried "fetch (object)" and he would bring me random stuff since he didn't know the names of anything. After an hour or so I broke down and looked at the walkthrough and saw all I needed to do was say "fetch." I am not sure why this didn't even occur to me, but it didn't. Other than that I had no problems completing the game, and I really enjoyed the entire thing! It was very satisfying to solve, and it was funny, too. :)
p.s. In case the author is reading these comments, I found a few bugs.
(Spoiler - click to show)1) If you POTPOURRI the stuffed puffin and then YOUDEAD the puffin, he will fly around the stuffed version of himself, looking for fish.
2) If you POTPOURRI the sky and then try it again, it will say something like "You have already cast that spell on the ."
3) There is a typo early in the game... instead of the word "stink" it said "stick".