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(based on 33 ratings)
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Number of Reviews: 1
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This game was entered in Ludum Dare, a 24-hour game competition.
This game is classic Porpentine. Strong writing, extreme repetition, the game as a metaphor for a relationship, occasional profanity, and a variety of bodily fluids. This game has little violence or sexual references compared to her other games.
The main mechanic is climbing. You climb a wall. Then stuff happens.
Porpentine as an author is reminiscent of the 19th century authors who wrote extremely triply material. Samuel Coleridge and Edgar Allen Poe come to mind.
|Fallacy of Dawn, by Robb Sherwin|
Average member rating: (18 ratings)
In a world that never quite got over the '80s, Delarion Yar dispenses quarters for the local arcade... badly. A software pirate from better days, he's crossed the wrong people one too many times. Locked into the city of New Haz with a...
|Kaged, by Ian Finley|
Average member rating: (50 ratings)
""But my madness speaks: It will but skin and film the ulcerous place, Whilst rank corruption, mining all within, Infects unseen." Welcome to the Citadel of Justice. The Inquisitor is waiting." [--blurb from Competition Aught-Zero]
|The Space Under the Window, by Andrew Plotkin|
Average member rating: (95 ratings)
A new, experimental game that has no puzzles but uses only words that change your focus on things, thereby adapting the story. [--blurb from The Z-Files Catalogue]
Vertical Games by Anya Johanna DeNiro
Looking for games that really explore verticality, which go up (way up) in their setting. Human-made structures in particular: towers, skyscrapers, radio antennae. Games that figuratively can make you feel dizzy, particularly after a...