This review is mainly for me to come back to should I ever decide to update this game (maybe when my development skills have improved). A year has passed since I wrote this game. I decided to play it just for kicks. Honestly, I think giving myself 3 stars is rather generous. There are a number of bugs, it's incredibly difficult to figure out, and I couldn't even remember what the correct euphemisms to use in order to move forward in the game.
I still think the premise is promising. There is an underlying story in it about DJ Ahard, the owner of the cabin, which I hope encourages the player to replay the game a few times in order to get the full story. I think the idea of euphemisms is still good, too, except that it probably excludes non-American players since they wouldn't know what euphemisms to guess. I think there are two ways we could go here: either by removing the requirement for the player to type in euphemisms altogether, or find a way for the player to "inadvertently" type in euphemisms using the commonly used commands like take, drop, turn, etc. For example, "break the ice" would still work, but "toot your own horn" wouldn't.