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A game with similarities to the original ADVENT (or Colossal Cave if you prefer) but with many differences and an all-round tougher experience.
The game was written in CDC Pascal by George Richmond, with some help from Mike Preston. The original program, ran on a CDC NOS mainframe system. Jason Dyer aptly described it as being written "...like — the author played Adventure, liked it, had some notes — then decided to write his own game from scratch, riffing off his notes but filling in the gaps with his own imagination."
The source code and documentation is available from Arthur O'Dwyer's GitHub. A Windows executable is hosted on Dropbox.
We've all done it - bumping into someone for the first time in years and barely clocking them but there are still some immutable features that we instantly recognise. And so it is with this half-remembered relic of Crowther's original.
I grabbed the executable for this via DropBox and I was pleasantly surprised. I was expecting a near exact copy of Colossal Cave but instead it is quite an interesting spin-off; yes it has a wellhouse and a grate and other plagiaristic nods to the original but most of the locations and puzzles are original and well done. Surprisingly XYZZY and the rest of the canonical commands aren't recognised.
It does have the traditional very nasty "maze of twisty passages, all alike" which must be thoroughly mapped lest you miss an item. It also has evidence of being unfinished as you can move through a door and be greeted with "Colossal Cavern is under construction in this area. Please return to this location at a later date for interesting Adventures."
You can however still attain 500 out of 500 points.
In common with games this venerable the two word parser can be annoying but at least it understands GET ALL and VERBOSE and you can save multiple games without the game exiting immediately afterwards.
It does ratchet up the difficulty level from Crowther's original but still falls short of the Phoenix games in terms of hardness.
Renga in Blue
"Still, maybe nothing to get excited over. With another lost version of Adventure, you might think (as I first did before booting this up) that all we have here is yet another port, with extra rooms tossed for flavor.
That doesn’t describe this at all.
It’s more like — the author played Adventure, liked it, had some notes — then decided to write his own game from scratch, riffing off his notes but filling in the gaps with his own imagination. It’s like he made a full length sweding of Adventure."
See the full review