Pick Up The Phone Booth And Die 2

by Rob Noyes

1996
Joke
Inform 6

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Review

1 of 1 people found the following review helpful:
Doesn't Do Justice to the Original, December 14, 2020

With this demo, the basic premise of Pick Up The Phone Booth And Die is recast in a slightly more expansive world. But is that a step forward? On the contrary, in this case, I would argue that it's a step backward.

While the larger scope of Pick Up The Phone Booth And Die 2 opens the floor to a mix of interesting jokes, puns, and puzzles, it sacrifices the beautifully minimalistic design that made the franchise distinctive in the first place. And while the original was disciplined enough to hew tightly to its severely limited world-model, this sequel plays fast and loose, introducing a number of incomplete locations and puzzles. Granted, this is a demo we're dealing with, but even so: isn't it good practice to limit a demo to a more-or-less complete segment of a game, rather than allowing players to see all the bare scaffolding of things yet-to-be-written?

On top of that, one of the key weaknesses of the original - a lack of comprehensive implementation - persists in the sequel, now with even more things mentioned but not implemented as objects.

While Pick Up The Phone Booth And Die 2 is amusing at times, it lacks the singular vision that made the original so memorable.

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