This game was part of the Back Garden in Spring Thing. In it, you wake up inside a sarcophagus in a tomb, and have to find your way out.
Here's my breakdown:
-Polish: The game could use more synonyms for things. Sometimes to use an item on another item you have to VERB SECOND THING and sometimes USE NOUN, which was a bit confusing.
-Interactivity: The lack of synonyms as above also caused some difficulties with the interactivity. There were mazes, but those weren't too bad and were easy to map mentally.
+Descriptiveness: I felt like some parts of the game had some pretty neat descriptions. I liked the opening in the box, and the ending sequence, and overall I could imagine the whole place (it reminded me of an NES Zelda dungeon).
+Emotional impact: I liked the atmosphere and enjoyed the feel of the game.
-Would I play again? The game was pretty slight and felt like it didn't tell a whole story, but I would play a fuller version.
For a first game, this is good, and I think that with more practice the author could make a truly exceptional game.