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8 people found the following review helpful:
Game system demo, October 27, 2008
First off, I am not fond of home-grown game systems. Typically these systems lack the polish and stability of the off-the shelf systems.
Secondly, I am not fond of “Choose Your Own Adventure,” style IF. I prefer rich environments where objects have a verisimilitude to them. I like to feel that I am a part of the world, not a distant observer. This game in particular feels as if the player is on rails being taken from one section to the next.
This “game” is nothing more than a demo of the first generation of the game system. (At this point you can only hold 2 items at a time, one in your left hand and one in your right.) In learning about the game system a description of additional future functionality is provided. Still, in the end, this is a CYOA adventure system. And as a demo it is unsatisfying in terms of plot or character development.
The prose of the game is unsophisticated. As in most traditional IF games, the player character is a bit of a mystery. Here in the description of the character, the author comments that not knowing more about your player character is part of the mystery. It is ham handed at best.
There is the occasional glitch where an option selection is left blank.
The ending came up quite abruptly and was most unsatisfying.
In the end, if you're actually looking to play a game, and not read an advertisement for future games, look elsewhere.