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About the Story
Versions archive can be found here: http://www.philome.la/LyssaBarstow
|Average Rating: |
Number of Reviews: 1
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From the style of writing, branching paths (seemingly everywhere, and seem critical), the feel that so much can be done.
There are 5 main "starts", each with drastically different situations to start the world in, and then they still split like crazy (Spoiler - click to show)Like you can mess up really badly and replace your blood with fire, summon a (likely) terrible beast to impress the village for JUST a few seconds even though you know basically nothing about magic, be reasonable and do a mostly harmless but flashy spell, exa (stems from just one story line, which remember there are 5 "starts" each going in a drasticly different direction. all of them seem like they would majorly affect the world and the general experience).
Definitely has potential, but seeing the last update was in 2014 I see no farther progress.
To me it's just of those would be awesome things to experience.... that never came to be. looks like it would be lengthy and enjoyable adventure, the choices a'plenty, and diffidently would have the re-playability factor.
But as I said, never got completion. Shame really, would have loved to spend 5+ hours here on the story.
What Lies Around the Corner, by Alyssa Barstow
Average member rating: (2 ratings)
My second game on Storynexus, What Lies Around the Corner is an interactive story about a town at the edge of the world called Black Hollow. Here, roles are reversed, and you are now the monster lurking under the bed. A dark and smooth...
|Galatea, by Emily Short|
Average member rating: (328 ratings)
Emily Short's description: A conversation with a work of art. "47. Galatea. White Thasos marble. Non-commissioned work by the late Pygmalion of Cyprus. (The artist has since committed suicide.) Originally not an animate. The waking of...