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2 of 2 people found the following review helpful:
To the Oversea, again, February 16, 2024
by ccpost (Greensboro, North Carolina)

You play as the warden of a crumbling temple, keeping alive the lore of a serpent god while also looking after a brood of odd, half-human sea children. As you proceed through the game, you glean bits and pieces of this fading religion and the strange world you inhabit, but you as the player never get the full picture. The persistent mystery, the uneasy unknowing, that continues even after multiple run throughs is what makes this game special. Akin to the experience of religious devotion, this game feels both incredibly massive and claustrophobic in its intimacy.

The game looks and sounds fantastic: a Twine rendering of a forgotten illuminated manuscript. The slightly glowing gold hyperlinks look like ink that's caught a bit of candlelight. The dull chanting in the background pushes forward deliberately, certainly. This look and sound are complements to the text: the thoughts of a hermit, thoughts that get puzzled over and twisted through years of silent, repeated meditation. Cycling links are used to great effect to communicate this mode of thought that folds in on itself until clarity -- perhaps -- is achieved, or lost for good.

Baccaris smartly doles out hints and glimpses of the game world and mythos in subtle and understated details embedded in prose that ranges in tone from contemplative to foreboding. I'm left so intrigued by the Oversea and the world beyond the island. Perhaps most powerfully, the player learns about this history and religion through a series of rituals. This was such a cool mechanic: as the player, you chose the ritual you want to perform, and then you tweak details of the ritual based on what you think will be most likely to garner a response from the Pursuer. It's through puzzling over these details that you really understand the nuances of this religion and the different orientations one might have to this ineffable god.

There is a story arc that's suggested at, as to whether the aging devotee to a fading religion can find peace, but this wasn't the strongest element of the game for me. I could keep playing around with the rituals, trying out different configurations of sacrifice, prayer, and votive offering -- even if the serpent god isn't ready to reveal themself to me.

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