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A murder most foul has been committed and Sherlock Holmes is on the case. You are his dog.
v.21: 04-Oct-2024 22:57 -
CMG
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v.1: 08-Apr-2015 18:34 - CMG
Created page |
Emily Short's Interactive Storytelling
I welcomed the freedom to jump from one part of the game world to another in order to pursue a suspected lead � for instance, reviewing one character�s possessions after finding what seemed to be a link in another character�s story: if this had been a more conventionally structured game, I would have had to traverse a lot of in-game space in order to check up on those suspicions.
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SPAG
Maybe I�m old-�fashioned, but this is more the sort of thing I expect when I think of IF. It�s about the puzzle to be unravelled, and the exploration of the story. In �Toby�s Nose�, the puzzle IS the exploration. --Christopher Huang
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SPAG
Solving the mystery is in some ways not the point; rather, it�s to take a leisurely olfactory tour of the world of Holmes and other mysteries (referenced in the footnotes). Whether this works for a given player is a matter of taste. --Sean M. Shore
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These Heterogenous Tasks
Toby is obviously a Tobermory, an animal uncoverer of hidden sins and hypocrisy, an uncoverer of socially inconvenient truths.
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