This game was everything that an interactive fiction game could be. It was an adventure, and this meant the player would have fun exploring an amazing fictional world, and would plan strategies for the next game session instead of listening to the teacher during class. It was fun, laughable fun, like most of the Infocom classics, so even the thirty or fortieth play through weren't old. And, most important, it touched your emotions. The antics of Floyd, your robot friend and adventuring companion, brought this character to life in the same way that characters in a well written book come alive. You, the real you, not just the you in the story, cared about Floyd. And Floyd cared about you. That is what made this game not just a classic, but a legend. That is what turned game players into fans. That is why we have the IFDB and the competitions and the thousands of games today, because games like this touch our hearts and live in our minds forever. Planetfall was everything an interactive fiction game could be, which means it's more than a playing experience, it's an emotional treasure.