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Persuasion, theft, and love, September 15, 2025
Related reviews: about 2 hours

Lady Thalia and the Case of Clephan

This is the latest entry in a longstanding series of Twine games featuring a lady thief protagonist, a series of stealth and theft puzzles, and conversations with different tacts.

In this game, our lady thief Thalia has reformed, and is now helping to run a detective agency with her will-she-won't-she former police officer Mel. With no more thieving, Thalia is a bit down in the dumps. Things take a turn, though, when a new thief appears:

Lady Thalia. Another lady Thalia, that is. This case of stolen identity is resolved through four different chapters.

The main conversation system worked well for me in this entry. You pick between being Friendly, Direct, and Leading On, depending on the personality of your listener. If you pick the wrong one, it will give you verbal cues showing the problem with your approach, and you can adjust. I do admit I reloaded some saves (not necessary, just wanted to) to 'fix' some mistakes I had made, but it always felt fair.

The exploration portions include some code-finding for locks, some searching of rooms, etc. I did get confused a bit in one area because I didn't map it out, but this fits the game itself, where paying close attention earlier and taking notes can give you big advantages later on.

It's probably recency bias but I like this one more than my memory of liking the others in the series, and since I liked those, this must be pretty good!

(I have the feeling that I forgot to comment on some essential part of the game, but what it is has slipped my mind. If someone who's played it feels I omitted something important, let me know!)

Edit: Maybe it was the fact that your persuasion doesn't work on your love interest and that that is commented on in-game, which was a fun way to handle things and a commentary on the usual formula of 'say five things this person likes and then you can make out'. I do like some games where it's not what you say that someone likes but who you are, so as you make choices that adjust your personality, you fall in and out of the range of likability for the ROs. In this game I think your true nature is pretty fixed, and that's what Mel likes.

Editedit: After some reminders, I remember what it was. With Mel on your side, you can now tag-team conversations, deciding who says what and in what order, which was really a huge amount of complexity (it felt like to me) but not punishing, so very nice.

Also, I felt the game was setting up a very obvious twist in the villain reveal, but it subverted it at the end in a way that made all the earlier clues still kind of make sense.

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