It's interesting to make a game in AdvSys in 2021. (Note that you can play it in Gargoyle for Windows, macOS, or Linux, or Spatterlight for macOS.)
The game is extremely minimal. Five rooms. You can win the game in a dozen turns, without any meaningful optimization.
There's an item you can take, the book, that as far as I can tell is completely unimplemented; "x book" just says "nothing special" and the game doesn't have a "read" verb.
IMO, the flower puzzle is kinda busted. (Spoiler - click to show)You have to "POUR FLOWER" when you have the full bottle; "POUR BOTTLE" won't work. This took me ages to figure out, because "POUR FLOWER" isn't grammatically correct! You're not pouring the flower, you're pouring water (or the water bottle) on the flower.