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Inhumane

by Andrew Plotkin profile

About the Story

A parody of Infocom's Infidel, written when the author was fifteen, then converted to Inform. To collect a treasure, you must show an ancient guardian how awful an adventurer you are.
[--blurb from The Z-Files Catalogue]

Page Update History

v.10: 27-Mar-2025 20:22 - David Welbourn (Current Version) - Edit Page - Normal View
Changed download links
v.9: 26-May-2024 02:56 - Zarf
Changed description
  v.8: 12-May-2024 19:51 - Zarf
Changed publication date
v.7: 09-Sep-2019 15:00 - Nathan
Changed development system
v.6: 17-Mar-2013 14:43 - Edward Lacey
Changed external review links
v.5: 03-Dec-2012 18:36 - Edward Lacey
Changed cross-references
v.4: 07-Nov-2010 01:19 - Zarf
Changed author
v.3: 27-Jun-2009 23:08 - GDL
Changed publication date
v.2: 11-Mar-2008 15:29 - David Welbourn
Changed description
v.1: 29-Sep-2007 20:48 - IFDB
Created page

2 Off-Site Reviews

SPAG
[...] it's actually kind of fun, with a few small laughs, and it brought back some great memories of my own abysmal (though they seemed great at the time) early attempts at I-F. (Christopher E. Forman)

Inhumane (a game originally coded in basic by Plotkin when he was 14) [...] is easily winnable within an hour. No guess-the-verb puzzles, no scenic landscapes, no moral plays. Basically, it's the antithesis of everything Andrew Plotkin has made since. (Francesco Bova)
See the full review

SynTax
It's good fun finding the traps and when you've undergone the 9 "deaths", you are given the key to the coffin room, and the rest is easy.
See the full review

Game Details