So many things have to go wrong for a game like this to make it to market. It took Paramount over a decade to start participating in the video game market that had in very significant part sprung up directly around Star Trek. It took several more years for them to sanction a non-arcade game of any quality. That sad track record begins in the deep end with this failure.
In trying to innovate around the traditional (but at least well-understood) limitations of parser games, the Kobayashi Alternative team instead presented something which made the basics of map navigation and inventory management opaque and confusing, while breaking no new ground with the conversation interface. What could have been an engaging story with the tremendous advantage of an established world is instead an unrelenting exercise in frustration.