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"A date by candlelight in a fine restaurant. Should be a perfect evening." [--blurb from Competition Aught-Zero]
v.6: 06-May-2022 23:53 -
Paul O'Brian
(Current Version)
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Changed external review links | |
v.5: 21-Nov-2017 16:36 - CMG Changed author | |
v.4: 24-Mar-2013 13:43 - Edward Lacey Changed external review links | |
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v.3: 28-Apr-2008 16:07 - Paul O'Brian Changed external review links |
v.2: 27-Feb-2008 22:58 - David Welbourn Changed description | |
v.1: 16-Oct-2007 01:50 - IFDB
Created page |
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Solving the game's puzzles requires coming up with the funny response that the game had in mind, and using a less funny but still sensible response, or even a different funny response that the game hadn't envisioned, puts the player at a rather unhelpful dead end. Thus, in the first puzzle I had figured out what I wanted to do, but hadn't come up with the particular funny way of doing this thing that the game was looking for, and therefore I found myself going in ever more frustrating circles. Therefore, if you're anything like me, you probably shouldn't be afraid to turn to the hints in DWA, but once you do, you'll have a pretty good time. If only we could say that about all our disastrous dates.
See the full review