When I first saw the title "Camelot" I was prepared for a serious medieval plot and spending hours on end to achieve a crusade-like goal. Reminicent of "Connecticut Yankee in King Arthur's Court", I was anticipating a challenge of mythic proportions.
Maybe I’m spoiled on the concept of Camelot, and this game was more of a short spoof – I did find it humorous and enjoyable. A few of the commands eluded me as I am 'old school' and expect to input more detail than less. (Spoiler - click to show)Example, “light torch” – I kept trying to “light torch with matches”. In this type of game I was expecting at least one secret passage and kept examining a wrong location, certain I was missing something as the descriptions were so vivid. The actual secret passage was less described, thus it took a long time for me to find.
One of the frustrations for me was the use of timed delay between rooms. After being kicked out of one of the rooms I wanted to race thru the directions to get back there. That delay prevented that from happening.
The anacronisms seemed a little too out of place, however overall it was a cute short game.