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Page Update History

v.16: 24-Feb-2024 19:17 - JTN (Current Version) - Edit Page - Normal View
Changed description
v.15: 05-Sep-2023 07:33 - Victor Gijsbers
Changed external review links
v.14: 03-Sep-2022 00:42 - cas
Changed IFIDs
v.13: 21-Mar-2021 08:57 - Dan Fabulich
Changed description
  v.12: 12-Mar-2015 11:00 - Victor Gijsbers
Changed external review links
v.11: 10-Apr-2013 15:15 - Edward Lacey
Changed external review links
v.10: 10-Aug-2010 15:03 - Dave Chapeskie
Changed language, download links
v.9: 29-Sep-2009 17:29 - Victor Gijsbers
Changed language
v.8: 06-May-2008 01:30 - thisisboots
Changed IFIDs
v.7: 06-Apr-2008 21:37 - Emily Short
Changed external review links
v.6: 05-Apr-2008 11:40 - Emily Short
Changed external review links
v.5: 02-Mar-2008 13:44 - Victor Gijsbers
Changed genre, forgiveness
v.4: 02-Mar-2008 13:44 - Victor Gijsbers
Changed cover art
v.3: 02-Jan-2008 08:05 - Victor Gijsbers
Changed license type
v.2: 30-Dec-2007 19:20 - Victor Gijsbers
Changed author
v.1: 16-Oct-2007 01:50 - IFDB
Created page

3 Off-Site Reviews

Play This Thing!
The Baron is a provocation, both in form and in content: in form, because it requires the player to choose not only actions but also an ethical philosophy; in content, because it asks what moral options remain for a person who recognizes himself as monstrous.
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RockPaperShotgun
The Baron begins as an experiment in futility - a fascinating exploration of someone�s inability to change the inevitable repeating pattern of their life. As you set off on a quest to rescue your kidnapped young daughter from the evil Baron - made all the more sinister by a note left saying he has to be with her as he loves her - you have a righteous task in place. Which makes the implications of your inevitable failure so very interesting. And then it changes.
I was so deeply affected by this game that after finishing it the rest of my day was pretty much a write-off.
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SPAG

What I expected from The Baron wasn't what I got. In his introductory text, Gijsbers does a good job of preparing the player. Actions should be taken because they're meaningful in the situation, not because they "solve a puzzle". My first reaction was "sure - I've heard this before." [...] So, even though the author warned me that it wasn't a game, I tried to play it like a game. I expected something dark and sinister. I expected torture, helplessness, suffering, and perhaps victory in the end. The story delivers these things, but in an unconventional way... in a disturbing, shocking, and tragic way.
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Game Details