I literally sat in stunned silence after completeing this piece of interactive fiction. My reaction to this game was impounded by the fact that I'd got confused with the zfiles I'd downloaded and thought that I was playing an old Scott Adams game. How wrong could I have been.
This was my first experience of a puzzleless 'game'. The warnings given by the author were very appropriate (although I only read them after I finished), although I'm not sure if it's children who need the warnings.
Disturbing and thought-provoking. I knew I wasn't playing the game I thought I was when I started having philosophical conversations with mythical beasts. Personally I wasn't so keen on the menu based conversations, but they were approprite for this piece. The typos didn't really detract from my immersion in the storyline.
I never guessed what was actually going on until the very end. It's good to see that interactive fiction is being used to explore darker territory. It's hard to say whether I'd recommend this game. But for mature adults who are willing to be disturbed and provoked, then yes, it is an important piece that deserves recognition.
Now to get on with playing 'Voodoo Castle' (the game I meant to play!)