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Sweet and Sour, August 23, 2010by TDS At the end of Aegis, I felt like applauding. Why? Because I felt like I had completed an actual adventure. This is one of those games where it feels like things actually happen over the course of the game. The landscape, characters, setting, and goals all change as the game progresses, giving you the impression of a coherent experience (in a good sense). The puzzles are sensible. They are not difficult by any means. It is always clear what one should do next. And I never felt restricted because the environment is big enough to feel free but small enough to have a clue what to do next. Was this review helpful to you? Yes No Remove vote | Add a comment
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