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6 of 6 people found the following review helpful:
For the real CoG heads, December 1, 2023
by Mike Russo (Los Angeles)
Related reviews: IF Comp 2023

(This is a lightly-edited version of a review I posted to the IntFiction forums during 2023's IFComp).

One Knight Stand reminds me of a peacock. This hefty ChoiceScript game is impressive but also absurd, hyperspecialized after taking evolutionary logic way past its logical endpoint. I know, for example, that the Choice of Games audience tends to really like player-customization options, but when it took me four separate choices to establish the length, texture, and color of my character’s hair, I thought something had gone awry; when, five minutes later, I picked out the color of my favorite mug and laid out my habits when shopping for a cell phone, I half suspected this thing was actually a parody or maybe a marketing survey in disguise. Similarly, CoG games tend to use length as a selling point, but having slogged through what I’m pretty sure was a short novel’s worth of prose to get through just four simple scenes and introduce only two significant characters, I can only imagine the fortitude needed to persist through the Middle of the End and the End of the End. There are some promising modern fantasy flourishes here, and I can’t fault the author’s work ethic, but sadly this is one of those games that I suspect will elate its intended audience while leaving those outside that group bewildered.

In its outlines, the story here is pretty solid. The main character lives in an alternate future where COVID gave way to a series of other plagues and pandemics, though as the game opens they’re more focused on practice with their surprisingly-intense polo club. But the city’s been threatened by a series of gruesome murders, and after seeing some strange things around your apartment, you get swept up in a supernatural world that involves demons, reformed incubi, the reincarnations of the Arthurian Knights, and a best friend who’s harboring some kind of secret…

It’s all fun enough – I could see the setting being a lost World of Darkness RPG from the late 90s – and the bits involving the polo team have some zip to them (I wouldn’t be surprised if the author has a bunch of real-life experience with horses), but the game’s glacial pacing does it no favors. I had to get through half a dozen see-something-weird-out-of-the-corner-of-your-eye-but-there’s-nothing-there-when-you-check “scares” before the first sequence was over, so that the creepiness had long since worn off, and the game’s written in an incredibly granular style that completely undermines any sense of pacing; I was similarly bored of most the action scenes by the time I was two-thirds done with them because they just took too long. And the transitional sequences are just as bad, as you’re forced to play through the dull bits between the set pieces at a similarly high level of detail; it’s like reading the first draft of someone’s first novel, before they’ve figured out how to move characters around in time and space.

The other element undermining what could be a fun pop-fantasy romp is the tonal whiplash. While the world is generally fairly grounded, and the game’s blurb says its genre is “dark urban fantasy”, a large portion of the game’s choices have some ZaNy options. Like, here are the player’s choices in one of the action scenes:

-Here goes nothing.
-Easier said than done.
-I don’t get paid enough for this.
-Da da da da da… Batmaaaaaaan!

The monster you’re trying to run away from here is actually kind of creepy, but this kind of thing drastically undercuts any sense of realism or fear the game is trying to convey. And I’ve picked a mild example; there are lots of pop culture quotes and bewilderingly over-the-top choices that seem to show up more and more as time goes on (though even the first sequence suffers from a news broadcast where April O’Neil and Peter Parker are highlighted as featured reporters).

One Knight Stand also gets way too dark sometimes given its omnipresent refusal to take itself seriously. You (of course) have a tragic backstory, and without thinking too much about it I went for the one where my family died in a car-crash (the others are comparably bleak). I was not prepared for how this was narrated (putting the details behind a spoiler-block; CW for violence and just general terrible things):

(Spoiler - click to show)Your father had turned the car at the last moment so that the driver’s seat took the full brunt of the crash. He’d been killed instantly. At the trial that followed, lawyers had argued that the people in the backseats — your brother, your sister, your mother — could have survived if the car’s side airbags had deployed as they were supposed to.

In the end, both your siblings had died before rescuers could prise them out of the wreckage of the car. You know your little sister, at least, had been alive directly after the crash. She had cried, gurgled, and half-screamed for several minutes afterwards. Your mother in the seat directly behind you had lingered the longest. She never regained consciousness in those last few days and finally passed on after a bloody miscarriage.


What the fuck, game.

I’ve said before that to my mind, the one thing that most amateur IF needs to feel professional is an editor, and I don’t think I’ve ever seen a more glaring proof of that. If someone had helped the author smooth out the drastic tonal shifts, cut down 2/3 of the word count to focus on the engaging parts, and highlight places where going deeper really would be helpful (the main romance interest is so bland that even after three and a half hours of gameplay, I couldn’t tell you the first thing about his personality), this could be really promising. As it is, while I suspect the hardcore CoG-heads will lap this up, I didn’t get much enjoyment out of One Knight Stand. Which is a shame: peacock feathers may only turn on peahens, but at least they’re still pretty to the rest of us.

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