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About the Story
"A typical day in the life of a college music student." [--blurb from Competition '99]
24th Place - 5th Annual Interactive Fiction Competition (1999)
Aimless little game--you're headed to the music building to practice your saxophone, but other stuff happens. Unfortunately, it doesn't happen in a way that gives you much of a clue at any point about what you should be doing, so you may spend a while wandering hither and yon wondering what to do next. In other words, the event triggers don't work the way they're supposed to, and you're reduced to guessing about what you're supposed to do with various characters. Well-intentioned, but not much of a game.
-- Duncan Stevens
>INVENTORY - Paul O'Brian writes about interactive fiction
Music Education is a game whose writing and coding are relatively free from errors, but whose drive is deflated by the banality of its setting and some relatively basic omissions of puzzle design. Once the latter of these problems is fixed, the former will cease to have as much effect.
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This game has you exploring a mid-sized map with a music building, a post office, and a Hardee's knockoff.
The game is well-coded and funny at many times, but many of the puzzles are of the absurd variety that only makes sense in retrospect. Puzzles include 'look behind the one scenery item in the one room that has something', 'try something that has no chance of working in real life', and 'make sure you're carrying a completely random item that will save your life'.
I wasn't a fun of the puzzles, but a large segment of people are. If you like methodically working through a game, drawing a map, and checking every item, you will probably really like this game quite a bit.