This early Infocom game seems well-designed for first-time players to explore the world of text adventures. However, to a modern player, the descriptions are overly spare. I understand that many of the empty rooms are there to give the feeling of being in a castle or wandering around the nearby world but I would have loved to see much more description and interaction.
The gentle intro teaches the player how to cast spells and search the outskirts to find a way into the castle. One has to keep track of food and water throughout the game - although that is a nuisance it does make us aware of the passing of time and the passing of days and nights. It's a little irritating but not bad. Similarly, having to juggle items can be a nuisance but was part of the convention of the time.
Not everything is important. There are some random encounters with critters that don't affect the puzzles but do provide flavor. There's an odd emphasis on discovering treasures that mattered in Zork but seems to be just extra here. There were in fact so many unessential details that we missed something which turned out to be essential. (We ended up having to look at the Invisiclues for hints.)
Mid-game was frustrating as we figured out some tricky puzzles early on and missed out on easier puzzles. We ended up in a dead-end a few times by casting a spell incorrectly but didn't realize this.
Getting to talk to animals was wonderful, and a few of the NPCs were quite entertaining.
The endgame was very satisfying, even though we had to save and restore multiple times to figure out the key things we needed to complete our goals.
Enchanter is a good game for its time and was fun to play.