This game was originally written in Godot and ported to Unity.
You play as a researcher in an Antarctic base. You need to get up, shower, eat, and check out some samples.
Unlike most parser games, there's not much freedom in what you can type. It lists the commands you can use (usually 2-4), and when you type one in, it lists the possible objects/directions. It's highly constrained, so there are usually < 5 possible options at any point.
This kind of takes away the best part of a parser game (freedom) and the best part of a choice game (speed), leaving a bit of frustration.
This game has several typos and is unfinished. I think the core idea is great and fun (I like Antarctic base games) but it just needs more work and more time.