Foreign Soil starts strong, with effective writing that clearly establishes the main character’s situation and how they feel about it. Narrative details provide hints about a backstory, and environmental threats offer a sense of danger.
A substantial part of the gameplay involves figuring out what to do next, which makes it tricky to discuss Foreign Soil in a way that doesn’t ruin the experience. I liked how the environment changed around me, creating new locations and updating descriptions as various objectives were completed.
I also appreciated how in-game deaths were handled — the setting is supposed to be harsh and unforgiving, so it needs to show appropriate consequences for risky decisions. The game struck a nice balance that encouraged experimentation while showing how dumb choices will get you killed.
Unfortunately, I got stuck in the middle of the story because I wasn’t willing to take enough risk. I knew where I was supposed to advance the story, but I was reluctant to try different commands that might move things along. After overcoming that hurdle, things flowed logically through the endgame.
Foreign Soil was fun, and my only complaint is that I wish it was a longer experience.