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SF with an interesting framing and non-standard PCs, August 24, 2015
"Beyond Division" tells the story of an Earth under an alien invasion, and how a discovery in Siberia holds promise to fend off the aliens. The point of view changes and alternates between a wolf and a human, which I thought was interesting; especially the part where (Spoiler - click to show)we alternate and see both sides of the same conversation, which is interesting and I hope to see more of. The parts about the wolf feature non-standard library messages, and a stronger emphasis on some verbs, which is a very nice feature and contributes to setting the mood. The game takes an interesting keyword-based approach to conversations, which I found pretty effective. The writing is mostly good, although there are a few times where I didn't understand what the author meant by the turn of phrase (Spoiler - click to show)('the scars are the same' to say they haven't healed, 'the span of the tree is more horizontal than others' to say the tree had fallen). The implementation is overall good, and if the game keeps being made of short vignettes, it will probably be easy to keep the implementation level sufficient.
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