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Should have been longer!, March 28, 2021by Victor Gijsbers (The Netherlands) In Pegasus, we play a commando on a mission gone horribly wrong: you and your team mate are trapped and she will sacrifice herself so you can get out. At that point, the game turns into a series of flashbacks that tell the story of how you got to be in this situation. This is really quite neat: they are tightly choreographed scenes in which you are continually doing non-standard things that move the plot forward at a brisk page. The early scene where your teamwork is tested, for instance, is a great example of how to do something like that in a parser game. Really nice. I seem to recall that The Duel That Spanned the Ages had a bit of a similar feel, although that game was even more about straight action scenes. Was this review helpful to you? Yes No Remove vote | Add a comment
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