by Michael Kielstra

Science Fiction

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Should have been longer!, March 28, 2021
by Victor Gijsbers (The Netherlands)

In Pegasus, we play a commando on a mission gone horribly wrong: you and your team mate are trapped and she will sacrifice herself so you can get out. At that point, the game turns into a series of flashbacks that tell the story of how you got to be in this situation. This is really quite neat: they are tightly choreographed scenes in which you are continually doing non-standard things that move the plot forward at a brisk page. The early scene where your teamwork is tested, for instance, is a great example of how to do something like that in a parser game. Really nice. I seem to recall that The Duel That Spanned the Ages had a bit of a similar feel, although that game was even more about straight action scenes.

The narrative development isnít quite up to the same standards. The personalities of the two protagonists remain rather vague, as does the nature of the Pegasus organisation. We learn that (Spoiler - click to show)Sarah was pressed into service, but this fact isnít developed any further. In the end, what it comes down to is that the game is simply too short: I was extremely surprised when the game ended, because it felt like I had just played through the first chapter of what was going to be at least a three chapter story: disaster, investigation, revenge. Instead, we have a sort of moral choice, but weíre not invested enough to give this a real punch.

Should have been significantly longer. Thatís a complaint, but also a compliment.