Amiga Application (Compressed with LHA (also known as LHArc). Free unpacking tools are available for most platforms.)
MS-DOS Application (Compressed with ZIP. Free Unzip tools are available for most systems at
(Compressed with the Unix-style .tar.gz "tarball" format. Free unpacking tools are available for most platforms.)

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by Gary A. Allen

Cave crawl/Travel

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Game Details

Language: English (en)
Current Version: 2.14
License: Freeware
Development System: C
Baf's Guide ID: 64
IFID: Unknown
TUID: v4nj44nlwfzbpmcj

Editorial Reviews

Baf's Guide

A treasure hunt set in the Australian outback, mostly in an abandoned gold mine. Contains puzzles, but you'll spend most of your time running from randomly-distributed monsters through undistinguished tunnels. Treasures and junk are also randomly distributed. There's no real "save game" feature. Invoking the game with a special flag gives you a "data recorder" with which you can store sequences of moves to a file, but the random aspects limit the utility of this item. Also, using it at all locks you out of the endgame. Apparently, the author wants you to play the whole thing in one sitting. (Why?)

-- Carl Muckenhoupt

Reading the various README files gives the impression that Gary Allen has gone to a lot of trouble to rewrite and re-programme the game many times; getting rid of various bugs, improving the coding, and adding yet more Australian content. So he has my admiration for all the effort he's put into Dinkum over the years, but really, the Giant Radioactive Wombat lurking in level 49 of the Acme mines was just too much for me. After a fortnight's play, no mapping <sob> and frequent deaths I think I'll retire gracefully from this particular text adventure.
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This is version 2 of this page, edited by Edward Lacey on 17 March 2013 at 4:05pm. - View Update History - Edit This Page - Add a News Item