Not particularly scary, but hilariously funny, The Curse of the Scarab is an optimisation parser IF inspired by Captain Verdeterre’s Plunder and Sugarlawn. Here, you are attempting to loot an Egyptian tomb, which is not only filled with treasures but also deadly traps and flesh eating creatures. I have never used UNDO so many times in an adventure, and never had so much fun doing it. The Egyptian lore and hieroglyphs present in The Curse of the Scarab may be meaningless or fake, I don’t know, but they are perfectly convincing and really contributes to the immersion. I also don’t know what authoring system Fagerburg has used for this game; while there was no download link, the online interface was really lovely, with tasteful fonts and adorned by subtle decorations. All in all an excellent game!