The Kazooist

by Charlie Marcou profile


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2 of 2 people found the following review helpful:
Zsssstt! Bzzsszzy! (kazoo sounds), February 12, 2016
by Wade Clarke (Sydney, Australia)
Related reviews: Inform, comedy

Intending to test a new IF interpreter, I downloaded a random, small game from my wishlist: The Kazooist. Then I discovered that the interpreter I'd planned to test doesn't actually run Z-Code games. Not being a total churl, I played the game anyway.

The Kazooist is a tiny and deliberately silly (goofy, unfocused, poorly spelled) game that's barely a step beyond a 'learning to program in Inform 7' exercise. I suppose I got off-side with it immediately because its first room contained only a Pretty Cake that had no description. Eating the cake takes you to a dreamworld where you'll theoretically learn to play the kazoo, or just play the kazoo, but in reality you won't do either of these things. There are a few props, also without descriptions, and some locked doors. I had the solution to what I think was the last puzzle but couldn't find the phrase that would execute it, though I tried about twenty possibilities. There was a strong vibe that the game would have ended had I solved that puzzle. The truth is that I don't really know if it would have.

I cannot recommend this game for playing, though good on the author for already having updated The Kazooist during its lifetime.

PS - It turns out that where I gave up wasn't the end. Read the comments for the input of others.

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matt w (Matt Weiner), February 11, 2016 - Reply
So I got to some endings--if I'm not mistaken about the part you got to, that isn't in fact the end. I'm guessing that you (Spoiler - click to show)were stuck at the mysterious door; the syntax for it is (Spoiler - click to show)"spin door to *number*" (this is a bit hinted by the description of the thing in question).

I don't know if you're like me and you find every IF you're stuck on to be an itch unscratched, but if so, know that the game does not end immediately after solving this puzzle. And though you're certainly not wrong about anything, (Spoiler - click to show)the endless cave and a similar area past the mysterious door did require a bit of programming, which worked fine.
Wade Clarke, February 11, 2016 - Reply
Thanks. I don't have that itch for this game, but with your advice, the future curious won't get stuck at a place I reckon the majority would get stuck.
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