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Looks better on paper, December 1, 2020
As the schematic for an amazing fighting game, this looks great. As an actual game to be enjoyed by players, it needs a lot of work.
The training choices that you make outside the ring determine your fate in the matches. (The fights themselves involve no input from the player.) But I was unable to find anything like a tutorial, or tooltips, or a meaningful discussion of what each choice meant.
The in-game walkthrough makes the following claim:
"As much as this is a fighting game, it's a word game. The further you get into it, the more cumbersome it is to take note of opponents' styles, fighter traits, strategies, and techniques. Take notes."
Right now, the burden of creating an entertaining experience rests entirely on the player.