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She turns and looks at you curiously. 'You're here. You really came.'
'Of course I did,' you say. 'What happened?'
'I was dreaming,' she says with a sudden, awkward smile. 'I was dreaming of monsters.'
v.13: 18-Apr-2025 17:59 -
JTN
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v.1: 16-Oct-2007 01:50 - IFDB
Created page |
SPAG
Yet work it does, with more than enough panache to spare. Yes, all of the above problems are inarguably present -- the sequence in the maze-complex or whatever it is does drag on too long, there are some actions I'd never think to do if the walkthrough didn't tell me to, and the whole Dante-and-Beatrice angle made me roll my eyes. But man, it just doesn't matter. I'm willing to concede that a good part of my goodwill towards this game is a result of its peculiar aesthetic, and particularly the author's knack for description, which comes off like Clockwork Orange by way of Freaks and Geeks. [...] The puzzles for the most part live up to the off-kilter yet sharp aesthetic of the prose.
-- Mike Russo
See the full review
>INVENTORY - Paul O'Brian writes about interactive fiction
Klimas has a hold of something very powerful -- interactive fiction steeped in surrealism and symbolism. This sort of thing has been tried before, but Blue Chairs is the best realization of it that I've seen.
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IFIDs: | ZCODE-2-041229-942D |
ZCODE-1-040930-2219 | |
ZCODE-2-111222-1CA3 |