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You are longing for a good breakfast, but where do you get the ingredients from?
[--blurb from The Z-Files Catalogue]
23rd Place - 3rd Annual Interactive Fiction Competition (1997)
| Average Rating: based on 2 ratings Number of Reviews Written by IFDB Members: 1 |
This is a shortish game mostly involving complicated puzzles (like the lights puzzle where pushing off one light turns on all those around it, or counting to 255 in quaternary).
Some of the puzzles are gross or a bit mean-spirited, and it could all use some more cluing. Beyond that, it's pretty competently programmed.
Mostly interesting for fans of convoluted puzzles.
You wake up, hung over from a night of partying, and your goal is to eat something. Witty in places, but filled with artificial puzzles (for instance, to get through your front door, you need to solve a ridiculously complicated puzzle involving four rotating gnomes), and it's something of a distasteful premise. The writing's very good, though, and there's a amusing Zork parody, and if you don't mind puzzles thrown in for their own sake, you might like it. Has a hint menu.
-- Duncan Stevens
SPAG
An unappealing and unexciting situation, in short, and it would take some skill to make such a game compelling--and though there's some wit here, this entry is only mildly interesting.
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SynTax
The puzzles vary between standard and what looks like someone's introductory programming homework 'Towers of Hanoi' type games. Nice touches are: (a) the things you may have missed option at the end, and (b) the references to quotes used section.
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>INVENTORY - Paul O'Brian writes about interactive fiction
Interestingly, aside from the serious, game-killing bug, the code wasn't all that buggy. There was a television that wasn't implemented properly, but there was also a much more complicated computer and robot which were bug-free (as far as I could tell, anyway). The author seems to have some proficiency in Inform, so I'm betting that the game didn't go through much beta testing. Once it does, it will be an enjoyable way to spend a couple of hours.
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My new walkthroughs for March 2019 by David Welbourn
On Monday, March 26, 2019, I published new walkthroughs for the games listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for works of interactive...