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i hate trains. i always did.
yet today i awoke at a train station.
Made for the Neo-Twiny Jam 2025 with a limit of 500 words.
Word count: 445
Credits:
Daz3D figures and assets were used for 2D renders
RichTextLabel2 by chairfull
Lightweight CRT Effect shader by pxlforge
Random displacement shader by enekoassets
2D Foliage Wind Effect shader by jess.codes
passing_train_interlaken.mp3 by polymorpheva -- https://freesound.org/s/91393/ -- License: Creative Commons 0
thunder wind 02 by Julien Nicolas -- https://freesound.org/s/182282/ -- License: Attribution 4.0
Static by Nickisawsome74 -- https://freesound.org/s/669620/ -- License: Creative Commons 0
Click sound by plasma4 -- https://freesound.org/s/711795/ -- License: Creative Commons 0
"Bench_ Park - 13MB" (https://skfb.ly/oU9Po) by Mehdi Shahsavan is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
thunder wind 02 by Julien Nicolas -- https://freesound.org/s/182282/ -- License: Attribution 4.0
Copyright 2011 The Lora Project Authors (https://github.com/cyrealtype/Lora-Cyrillic), with Reserved Font Name "Lora". This Font Software is licensed under the SIL Open Font License, Version 1.1.
Entrant - Neo-Twiny Jam 2025
This game is sort of like a kinetic VN. No choices, images with dialogue-based text. The protagonist recounts his experiences with trains, how he met someone... and I won't spoil the rest. It's a gloomy and melancholy tale.
Interestingly, 'i' isn't capatalized here. I'm guessing it's a style thing? The black and white color scheme for the art, along with the text sounds, are pretty good, conveying the overall mood of the game and the writing.
Meanwhile, if you like trains, there is a mouse train game in the Neo-Twiny Jam.